


This one works with everything triggering a "golden berry restart" (this includes silver berries and speed berries). If the player dies with a golden berry and the level restarts, they will respawn at the golden berry respawn point instead of the default spawn point in the room. If "Display End Screen For All Maps" is enabled in Mod Options, the endscreen information (total time, map name and version information) wiill appear at the same time as the poem text. Work just like regular Crystal Hearts, except they return to lobby instead of returning to map once collected. For example, you can use this to make stylegrounds (dis)appear, or to trigger flag-controlled entities like flag switch gates (from Maddie's Helping Hand) or flag temple gates (from Pandora's Box), allowing you to open/close paths.Įntities Crystal Hearts (Return to Lobby) In the example above, if you beat map3, the session flag CollabUtils2_MapCompleted_map3 will be set when you enter the 2-Summer lobby. These flags are named CollabUtils2_MapCompleted_.

When in a lobby, session flags will be set for every map the player has beaten in this lobby.Get an everest.yaml file (check the Mod Structure page if you don't know how to do that).Pick a unique name for your collab, preferably with just letters and numbers (no spaces or symbols).Some features like speed berries don't require this, but if you plan to structure your mod like the Spring Collab (using mini hearts, lobbies, silver berries etc), you should definitely follow this.Īs an example, we will set up the 2021 Season Collab, with 4 lobbies: Spring, Summer, Fall and Winter. bins for it to be recognized as a collab, and to associate the lobbies to the maps that are in it.

Head to the Mod Structure page on the Everest wiki if you don't have that yet.įor the collab utils to fully function, you should organize your map.
